Master Magician Developer’s Blog 9/17/2014
I’ve been working on a
board game for a year and 9 months now called Master Magician.
I’m trying to find
balance, stream line and simplify the game.
The most important element
is the audience conversion. The player gaining Fans, converting Skeptics and
creating a Loyal Fan base. This is all represented by cubes in the center
of the game board.
I’ve had about 12 play
tests so far and have made adjustments each time based on player feedback.
Several of the playtests
have gone well, with players having fun and wanting to play again.
The game has not been as
fun for me to play as I would like so far but I have seen and experienced
flashes of a cool experience.
People unanimously enjoy
the theme of being a struggling street performer and working your way up to performing
big illusions in theaters.
I recently played Colosseum
by Wolfgang Kramer and Marcus Lubke. This
was one of my early Euros and I remember liking it quite a bit when it first
came out. After a few plays though I
felt the gameplay a bit narrow and restrictive.
I recently played a variant that opened up the bidding so a player could
win more than one lot of show elements (instead of just one per round) and
everyone could interact simultaneously during trading (as opposed to one at a
time with the active player). These
tweaks made the game better I think but still not as enjoyable as some of my
favorite more recent games.
I’ve been playing with the
idea of matching the Phase structure of Colosseum though. There are some strong similarities to Colosseum
and Master Magician and of course some
elements that are quite different.
I’ve always wanted a more
interesting and dynamic mechanic for taking actions in Master Magician. Perhaps to take an action you must play a
card or receive a bonus action.
Another great game that is similar in that you are building elements to play another is Princes of Florence. I am amazed at how balanced this game is and the great interaction that happens during the bidding phase and the contest of who gets the best work each round.
